Hardware-craft game development · 1975 → 2005
Make a real game,
on a real old machine.
Pick a system. Work through complete games — not toy exercises — in the languages people used at the time. Direct hardware, no engines, no apologies.
What's ready · what's next
/systems/Sinclair ZX Spectrum
Britain's gateway to gaming
Commodore 64
The best-selling computer of all time
Commodore Amiga
The multimedia powerhouse
Nintendo Entertainment System
The console that revived an industry
Atari ST
The musician's computer
Preview →BBC Micro
The educational powerhouse
Preview →MSX
The international standard
Preview →Amstrad CPC
The all-in-one challenger
Preview →VIC-20
The friendly computer
Preview →Master System
Sega's first worldwide console
Preview →Four decades · pick a year
/timeline/Genesis
The home-computer boom
Where the curriculum grows
16-bit · the bridge
Edge of our range
The hardest cases
Wander sideways
the rest of the siteBuilt in the open
github.com/emu198xOur own emulator.
Emu198x — cycle-accurate cores for the machines we teach, modelled down to the pins and the timing. Headless and scriptable today; in-browser play, right in the lessons, on the way.
An honest ask
≈67 machines. Dozens of games each. One of me.
This is free, open source, and forever — every page, every binary, every line of prose. The catch: I can't reach the full ambition alone. Author a game on a machine you love. Port the methodology to one I don't own. Fill a vault entry.
Ways to help →